Ni No Kuni: Wrath Of The White Witch

Détail

Temps de jeu Non joué
Dernière activité Jamais
Ajouté 24/01/2026 20:11:08
Modifié 25/01/2026 13:04:41
Statut d'achèvement Non joué
Bibliothèque Playnite
Source
Plateforme PlayStation 3
Date de sortie 01/02/2013
Score de la communauté 86
Score de critique 84
Score de l'utilisateur
Genre RPG
Développeur LEVEL-5
Éditeur Bandai Namco Entertainment
LEVEL-5
Namco Bandai Games
Fonctionnalités Single Player
Liens Official Website
Wikipedia
Community Wiki
Twitch
Tag

Libellé

Ni no Kuni: Wrath of the White Witch is the heart-warming tale of a young boy named Oliver, who embarks on a journey into a parallel world to become a wizard in an attempt to bring his mother back from the dead. Along the way, Oliver makes new friends and adopts many of the wonderful creatures that inhabit the world, raising them to battle other creatures on his behalf as he takes on formidable enemies.

  • An RPG born from the talent of two legendary studios - Ni no Kuni combines the renowned LEVEL-5 video game studio with the animation of the world class team at Studio Ghibli, and the music of the equally legendary Joe Hisaishi, composer on many Ghibli movies. The result is a RPG which expertly fuses these formidable talents.
  • A visually stunning game - During their travels with Oliver, players will be able to immerse themselves in a series of incredible environments, landscapes and cities, as if they were entering an animated movie universe inside a video game.
  • All the ingredients of a RPG and much more - LEVEL-5's mastery of the genre results in a game that offers the best of a RPG and more: a free roaming map, varied transportation systems, a tactical yet easy to handle combat system and a myriad of secondary quests, mini-games and bonuses.
  • A captivating story with anime-like cut-scenes - The player enters the magical universe of Ni no Kuni and begins the journey with Oliver, meeting all kinds of people on the way. Yoshiyuki Momose from Studio Ghibli supervised the storyboards for the in-game cut-scenes and provided stage directions for the motion capture sequences, bringing all his expertise from the animation world to bear on the game's story.