Uncanny Valley

Détail

Temps de jeu 3h 50m 0s
Dernière activité 07/01/2016 15:28:52
Ajouté 17/05/2024 11:37:38
Modifié 24/01/2026 14:01:03
Statut d'achèvement Joué
Bibliothèque Steam
Source Steam
Plateforme PC (Windows)
Date de sortie 23/04/2015
Score de la communauté 58
Score de critique 64
Score de l'utilisateur
Genre Adventure
Indie
Puzzle
Développeur Cowardly Creations
Éditeur Digerati Distribution
Fonctionnalités Single Player
Liens Official
Steam
Twitch
Tag

Libellé

Uncanny Valley is a survival horror game, focusing on a bone chilling story, exploration and heart pounding action.

Uncanny Edition: if you buy this, you get the game and the soundtrack bundled together for a lower price.

About the game:
Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

Story:
You play as a security guard named Tom at a remote facility. He's in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn't. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Consequence system:
Uncanny Valley's main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example - you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers. The player then needs to be careful and more clever, which adds more tension to the game. Of course, there are mistakes you can do that lead to your death, but we're trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you're angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.

Key Features:
  • a huge, explorable facility with multiple floors and buildings
  • intense moments of dread
  • detailed story with rich characters
  • consequence system mechanic